» Workshop home | Key dates & Submission | Workshop Plan | Community
A day-long workshop at OZCHI 2006 - November 22-24, 2006 - Sydney, Australia.
Call for Papers
This workshop explores the role artefacts play in informing or inspiring the design of interactive technologies. We are interested in the match between method and context, with the workshop exploring how ‘creative’ versus ‘engineering’ approaches in user centred design lead to different engagements between people, design and context. This workshop will build on discussions of Cultural Probes, Playful Triggers and in-situ methods like contextual design that support discussion between user and designer.
We invite researchers and practitioners to submit examples of their experiences of using or creating artefacts to support the interaction design process. In discussing the roles that artefacts play, we are interested in how design-led approaches make use of the artefacts in a generative way.
The workshop aims to provide ‘scaffolds’ to investigate the design space, led by the unique contexts provided by workshop participants. Through their submissions and attendance, we ask all participants to actively participate, experience and explore their own design space, in their own context of interaction design. Engagement in this experience will hopefully provide participants with a deeper insight and a greater awareness of their own design methods and processes, as well as informed knowledge gained from their peers.
Outcomes for participants
- Playful, interactive and participatory activity based on open-ended conversations led by participants,
- Experiential learning environment to understand design-led processes for interaction design,
- A place to explore artefact-based interaction design methodology with a like-minded community.
View the full workshop proposal [ pdf - 168kb ]
Submissions for OZCHI workshop are now closed and reviewed. Accepted submissions can be found at [ workshop papers ].
Workshop Committee
Stephen Viller is a lecturer in the Information Environments Program at the University of Queensland where he teaches interaction design and studio-based IT design. He has published particularly in the areas of Computer Supported Cooperative Work (CSCW), Human-Computer Interaction (HCI) and Requirements Engineering.
Matthew Simpson (primary contact) is an associate lecturer with the Information Environments Program, School of ITEE, at the University of Queensland. Over the past 7 years at UQ, he has also been involved with the Interaction Design Research Division and the Australasian CRC for Interaction Design.
Laurene Vaughan is Project Manager of the ACID Human Dimensions program. She has a PhD in Communication Studies and is actively engaged in design research projects. She is Research Leader in the School of Applied Communication at RMIT.
Jeremy Yuille is an interaction designer, digital media artist and academic specializing in interactive audio visual and design systems. He manages the ACID Multiuser Environments Program and Virtual Communities Project.
Yoko Akama is a RA on the ACID Human Dimensions project. Yoko is in her final year of a PhD by project at RMIT University, School of Applied Communications. Her research explores a people centred design framework within the practice of Communication Design. She also lectures in communication design at various design institutions in Melbourne.
Roslyn Cooper is an RA working for the HDM project as well as another ACID project. She has an honours degree that focused on Interaction Design and IT. Her background is in the health domain with qualifications as an RN and midwife .
